Most of this information can be found in the Open Orienteering Mapper User Manual but it is scattered on multiple pages. I have reorganized the most important information for getting started using OOM on Android and added some of my own preferences based on years of using OOM for drawing and fieldwork on a couple of different devices.
OOM is not available via the Google Play Store so you need to download it from https://www.openorienteering.org/apps/mapper/. The download button on that site should give you the correct version for your device.
When you download it from this link it will store the file somewhere but not automatically install it. You need to find the file (your browser or notifications should give you a link to it) and open it to install it.
In case the download instructions don’t work for you, you can try downloading a different version of the file from https://github.com/OpenOrienteering/mapper/releases. If you’re not sure which one to use you can download an app such as Device Info and find the CPU information. What you want to know is what ABIs are supported by your device’s hardware. Choose a .apk file from the releases link above that matches one of the ABIs your device supports.
The first thing to know is that the Android version of OOM does not allow you to create new maps. Nor does it allow you to edit or add new templates (you CAN reorder them and change their opacity). Instead, you need to set up your map with templates on a computer with the Windows, MacOS, or Linux versions of OOM and then copy them onto your Android device.
You have two main options for where to place your files:
When you open OOM on Android you will get a screen that looks like the following. Note that at least in my case on the version of Android I have on my phone /storage/emulated/0/ represents the ‘Top-level storage’ mentioned in point 1 above so clicking on that will open up that folder and show your files if you store them as point 1 above. The second folder in the second screenshot below is automatically created by OOM and has no files in it but could.
In either case you may need to create the folder if it doesn’t already exist. Some pros and cons of the two locations:
OOMapper folder in top-level storage
Pros
Cons
SD card
Pros
Cons
If you’re using the SD card option the easiest thing is to pop your SD card out of your Android device and into your computer (assuming both your Android device and computer can take the SD card). Then you can save all your files to your SD card in your computer and transfer then eject the card from there and place it in your Android device. This would have to physically be done every time you want to copy files. In my experience, this can be a pain if you have a case for your Android device that goes over top of the SD card slot.
In my experience, the easiest way to transfer files is to plug your phone or tablet into your computer via USB cable and then you can save/copy your files to your Android device in either the top-level OOMapper or SD card location listed above.
Alternatively, you can use a Bluetooth connection if you have that set up or email files back and forth or use a service like Google Drive or Dropbox. Note that if using email, Google Drive, or Dropbox, you still need to copy them into the right location once you have them on your phone or tablet - they will not by default end up in the right place.
A few additional tips for file management:
This article is not about how to do your fieldwork in OOM but here is a few pointers to get you started:
To see more about the Touch Mode display (what the Android version of OOM shows) you can read about it here.
If you’re looking for more help getting started with fieldwork you can sign up for one of Navigation Sports’ Intro to Fieldwork classes.